@tension

The last theatrical presentation I attended that made such a strong connection between the medium and the message was The Genius Code, a Jon Lachlan Stewart creation exploring the concepts of recording interactions and replaying them and hearing individual viewpoints.

@tension is a new work, a collaborative creation of director Vlady Peychoff, performers Emma Houghton, Eric Smith, Sarah Ormandy, and Connor Suart, and dramaturg Savanna Harvey.   The performance was introduced by playing video clips on multiple screens, mostly clips from familiar TV shows about some aspect of the internet, texting, computer gaming, and so on.  While these clips were playing – sometimes different ones on different screens or the same ones with timelag – the performers were moving about the space not interacting with each other or speaking.  I’m not quite sure where the prologue stopped and the vignettes or live clips began, and I guess it’s because of my background in conventional theatre that I even looked for that structure.   Gradually four characters were introduced, Eevee, Alexa, Dennis, and Bill.  I realized later that each character had been identified by showing his or her browser history and some of the thought processes behind it, along with a recurring trick of having different people speak the one character’s words, sometimes without expression (this made me think about the difficulties of not having tone cues in text).   Various facets of each character were then illustrated using one- or two-person scenes and symbolically represented by animation of dragging various symbols or icons to each person’s folder on a desktop.  There were also several expressive movement bits with effective soundscape.  My favourite parts were an extended video sequence reminscent of PostSecret, where a long series of confessions of the form “They found out …” were shown and narrated, culminating in repetition of “They found me”, and the one scene in which all four characters meet in the same physical space, an exceptionally awkward party.  In that scene, the traditional ice-breaker strategies of delivering an official speech, drinking heavily, and playing truth or dare were supplemented by selfie-taking and by opening up a laptop to resume a game with other people who weren’t there, and then we saw some after-party text messages building connection between two of the characters and making a date.  The scene where one of the characters briefly misplaces a cell phone felt distressingly familiar.  And parts of it are hilarious.

The piece has narrative threads but they aren’t obvious.  There is a lot to see and hear and things that happen too quickly to grasp.  This too is McLuhanesque, just like the initial voiceover bits showing distracted people with multiple browser tabs and searches.  The props and tech details worked without being disruptive or distracting.

 

@tension is playing tomorrow and Friday at 7:30 pm, and tomorrow at 2 pm, at the Second Playing Space n the Timms Centre on the University of Alberta campus.  While admission is free, the creators are using a kickstarter campaign to try to cover expenses.

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